The Best Rebel Clash Competitive Cards

Colletion | Mar 29, 20
The Best Rebel Clash Competitive Cards

By Luke Tram

PokeNerds Team, PokeNews


March 29, 2020

The new Rebel Clash has some exciting new cards that will most likely change the competitive meta. Here are the most competitively viable cards in order from the best to worst.

Eldegoss-V-Rebel-Clash

Eldegoss V – Grass – HP180 


Ability: Happy March Once during your turn, when you play this card from your hand to your Bench, you may put a Supporter card from your discard pile into your hand. 


[C][C] Soar Upward: 50 damage. You may shuffle this Pokemon and all cards attached to it into your deck. 


Eldegross’s ability is insanely good, as we don’t have any way of getting any supporters back from the discard. This ability can be used to increase consistency, by getting draw supporters or for disruption, by getting supporters like mars or Jesse&James.

dubwool-v-rebel-clash

Dubwool V - Normal - HP210 


Ability: Soft Wool This pokemon takes 30 less damage from attacks(after applying weakness and resistance) 


[C][C][C] Revenge Blast: 120+ This attack does 30 more damage for each prize card your opponent has taken. This card can do massive damage late game in a different variety of decks. Since, it’s attack is 3 colorless energy it can be played in Rillaboom, Malamar, Welder, or even frost moth decks. After your opponent has taken 5 prize cards your Dubwool will be hitting for 270 base damage, which knocks out popular tag teams, like Pikarom and ADP.

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Boss’s Order- supporter 


Switch one of your opponent's benched Pokemon with their active Pokemon. 


This card is pretty much an exact reprint of a popular card, Lysander. Right now we don’t have a reliable way of gusting, as custom catcher is inconsistent and great catcher is limited to GXs. Being able to gust up pokemon is really important. It allows you to disrupt your opponent’s set-up by knocking Out pokemon like malamar or cinccino. It also allows you to finish out games by gusting up a damaged tag team or a regular gx to take those last few prizes.

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Milotic-V-Rebel-Clash

Milotic V – Water – HP210 / Galar Mine (adds two retreat cost) 


[W][C][C] Aqua Impact: 10+ damage. This attack does 50 more damage for each [C] in your opponent’s Active Pokemon’s Retreat Cost. 


W][C][C][C] Hypno Splash: 150 damage. Your opponent’s Active Pokemon is now Asleep. 


The reason why i put the stadium, Galar Mine, and milotic together was that milotic’s main attack does 50 more for each retreat cost on the opponents active. So if you add galar mine you essentially give yourself a free 100 damage. Another partner to Milotic is Absol, which makes your opponent’s active have 1 more retreat cost for each absol on your field. With both of these partners milotic can hit some super crazy numbers.

Speed-Lightning-Energy

Speed Lightning Energy – Special Energy 


This card provides 1 [L] Energy while it’s attached to a Pokemon. 


When you attach this card from your hand to an [L] Pokemon, draw 2 cards 


This card has so much potential in lightning decks, especially pikarom. The ability to draw two cards is super underrated, it could be the difference between getting a turn one attack off. This card is also incredibly good as a consistency card for decks like Zapdos, as you will be able to hit your electro powers or draw supporters easier.

Toxtricity VMAX – Lightning – HP320 


[L][L][C] Giganto Riot: 160+ damage. This attack does 80 more damage if your opponent’s Active Pokemon is Poisoned. 


First things first, this card has to be played with a new garbodor that constantly poisons your opponent as long as there is a stadium in play. So with the garbodor you will end up hitting for at least 240 per turn and if you add electro powers you can easily knock out tag team and other vmax pokemon. The only issue I see with this card is card you will only be able to quickly power-up one since you have a very awkward attack cost. So you may want to play Lillie poke doll’s for when your first toxtricity gets knocked out.

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Scoop Up Net – Trainer 


Put 1 of your Pokemon (excluding Pokemon V/GX) into your hand. (Discard all cards attached to that Pokemon.) 


This card has so much potential, but as of right now there are no “when you play this card from your hand” effects. But if we do get an effect like Croats/golbats(set:phantom forces) this card will be insanely good.

Tool Scrapper – Trainer 


Discard up to 2 Pokemon Tools from either player’s Pokemon. You may play as many Item cards during your turn as you like (before your attack). 


This is a reprint of the old tool scrapper. Right now tool scrapper could be a one of, because you can take out vitality bands and spell tags. If a really good tool card gets released then i could see this being more than a one of in some decks.

Cinderace VMAX- Fire - HP 320


 [F][C] Counter: 30+ damage If this Pokémon was damaged by an attack during your opponent's last turn, this attack does the same amount of damage to your opponent's Active Pokémon.


[F][F][C] Max FireBall:170 damage Your opponent's active Pokemon is now burned. 


This card can potentially be very good with a good support system. My idea with this deck is to make it a tank/grind deck. The first attack says it does the same amount(+30) as your opponent did to you last turn, meaning that if your opponent hits you for 230 you hit your opponent for 260(even if you end up having no damage counters on you). I am thinking of playing this card with mallow/Lana’s and hyper potions, so you can hit big damage while healing yourself constantly.

Inteleon VMAX – Water – HP320 


[W] Hydro Snipe: 60 damage. Return an Energy card from your opponent’s Active Pokemon to their hand. 


[W][W][C] Grand Bullet: 160 damage. This attack does 60 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.) 


This is the final card that on our list. Inteleon's first attack is great for disruption and for stalling enough time to get to your second attack. If you want to go all in on the first attack though, you should play crushing hammers and supports like Mars and Jessie&James. Although the first attack is nice, I think the second attack is what really makes this card good. By doing a decent amount of damage to the active and some to the bench you will really put pressure on your opponent. For example, if they are playing a malamar deck you can hit their gx attacker for a lot and then hit one of their malamar’s for 60. This will lead to an easy 3 card prize taking for the next turn, as well as disrupting their set up.

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Thanks for reading our article about the new Rebel Clash set, and best of luck in the new competitive meta! - PokeNerds Team

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